Студия не редактирует меши и текстуры, самой главной функцией программы является экспорт/импорт и просмотр.
Экспортировать/импортировать/заменить можно как материалы, так и их составные части (меши, различные типы текстур, настройки материалов, анимация)
Непосредственно в студии можно менять некоторые свойства и значения материала, например, менять шейдеры (Simglass, simskin и др.), настройки света (у ламп), слоты для расположения объектов, длительность анимации и многое другое
Присутствуют фиксы для пользовательских ламп, зеркал, стульев (под ресторан), кроватей (под монстров), а так же фикс под питомцев и др. (ниже под спойлером показано, как найти фиксы)
Устанавливайте всегда последнюю версию Sims 4 Studio, т.к. разработчики программы постоянно ее обновляют, убирая всевозможные баги.
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Ниже инструкция, где найти Фикс объектов. Обратите внимание, что там же есть и другие фиксы, например для окон и дверей!
В новых версиях Sims4Studio Jackpot можно профиксить светильники под обновление 1.21 и стулья под дополнение "В ресторане"
Теперь есть и могие другие фиксы: зеркал, кроватей под монстров, мебели под патчи под питомцев.
Обновленное меню в версии 3.1.5.3 Я вам показала основные фиксы, которые я использую. Внимание: программа не профиксит так называемые Merged файлы, это когда много файлов упакованы в сборку в один package!!! Вам необходимо перезакачать такие наборы по раздельности и уже только потом фиксить.
Обновлено под Оборотней! Имеется Фикс, инструкция под спойлером! New in version 3.1.5.9: Added support for all packs up to the Werewolf game pack and SDX content.
В этом обновлении есть три фикса под новый патч.
1. Обновить волосы, совместимые с слайдером (патч Werewolf) — это исправляет текстуры на любых ваших волосах, которые совместимы с слайдерами и были сломаны последним патчем.
2. Обновить волосы для совместимости с цветовым ползунком — делает волосы, которые не совместимы с цветовым ползунком мода ползунка цвета, совместимыми. Это будет работать на старых волосах, которые не были совместимы с самого начала, и на волосах, которые ранее были пропущены через пакетное исправление другого приложения, чтобы превратить сломанные LRLE обратно в RLE2 (см. примечание (*) ниже).
3. Обновить ползунки (патч Werewolf) — обновляет моды ползунков, которые не работали в последнем патче.
* Обратите внимание: если вы ранее запускали процесс пакетного исправления с помощью какого-либо другого приложения, которое преобразовало все ваши LRLE обратно в RLE2, вам потребуется запустить пакетное исправление под названием «Обновить волосы для совместимости с цветовым ползунком». Это преобразует ваши изображения RLE2 в изображения LRLE, совместимые с модом слайдера цвета.
Обновлено под дополнение Старшая школа! New in version 3.1.6.1: Added support for all packs up to the High School EP and SDX content.
В этом обновлении есть четыре пакетных исправления. 1. Обновите изображения LRLE (патч Werewolf) — это исправляет текстуры любых волос, деталей кожи, тона кожи (или чего-либо еще, на что повлияла эта проблема с изображением), которые были сломаны последним патчем. 2. Обновить волосы для совместимости с цветовым ползунком — делает волосы, которые не совместимы с цветовым ползунком мода ползунка цвета, совместимыми. Это будет работать на старых волосах, которые не были совместимы с самого начала, и на волосах, которые ранее были пропущены через пакетное исправление другого приложения, чтобы превратить сломанные LRLE обратно в RLE2 (см. примечание (*) ниже). 3. Обновить ползунки (патч Werewolf) — обновляет моды ползунков, которые не работали в последнем патче. 4. Отключить обувь для оборотней — это обновляет пакеты обуви, чтобы использовать новые настройки обуви, которые не позволяют оборотням их использовать.
New in version 3.1.6.1: Появился фикс для кроватей! Added support for all packs up to the High School EP and SDX content. There is also a batch fix for CC beds that broke with the High School Years patch. Доступно только для пользователей
Здравствуйте, скачала последнюю версию данной программы, но вылезла ошибка при просмотре всего СС. И при открытии "Мои проекты" отсутствует манекен.
Ошибка: The Sims 4 Studio - Version 3.1.6.2 System.ArgumentException: Недопустимый параметр. в System.Drawing.Bitmap..ctor(Int32 width, Int32 height, PixelFormat format) в System.Drawing.Bitmap..ctor(Int32 width, Int32 height) в S4Studio.Images.WindowsBitmap.LoadComposite(IEnumerable`1 bmps) в S4Studio.Shared.ViewModels.CAS.WPFMannequin.Update(CASPartResource casp) в S4Studio.ViewModels.CAS.CASStandalone.UpdateMannequin()
Добавлено (24.11.2022, 16:56) --------------------------------------------- я еще версию 3.1.5.9 и 3.1.6.1 скачивала, и с источника качала эту программу. Все равно таже ошибка вылезает
Sims 4 Studio for Windows 3.2.0.6 (Star) - Open Beta
3.2.0.6 [Animation] + Fixed a bug that caused the infant rig to get stretched to adult size.
[Blender] + Cleaned up some of the log messages when S4S interacts with Blender
[CAS] + Added the new body types from infants patch. + Fixed an issue that caused mesh exports to fail if the diffuse texture could not be found. + Fixed an issue that caused Studio to not set the image type in some cases, causing a crash in the game (usually shadow images).
[Tuning] + Add the developmental milestone tuning.
[Warehouse] + Updated the World Data resource for the infants patch.
[Windows] + Disabled some UI transition animations. + Updated the drag/drop reorder code to hopefully fix some of the glitches reported. + Fixed an issue with PNG importing that causes a transparent border on the lower mipmaps.
3.2.0.5 [CAS] + Fixed a bug that caused infant arms to become distorted when importing a new mesh.
3.2.0.4 [Game Packs] + Added support for Growing Together EP + Added support for First Fits, Desert Luxe, Pastel Pop,Everyday Clutter, Simtimates Collection, and Bathroom Clutter Kits.
[Content Management] + Added a batch fix to update old eye recolors/replacements to work with infants.
[Animation] + Added infant as an option when exporting an animation or blank blend.
[Buy/Build] + Add rig/slot rotation/scale to Studio tab. + Rig/slot matrices show in the "Text" tab of the warehouse as one line as the did in the previous community tested version of Studio.
[CAS] + Generate blank option for specular images is now available even if there is no existing linked specular. + Added filters and tags for infants. + Updated the format of the Skin Tone resource for the latest patch.
[My CC] + Fixed a major performance issue with custom content using custom swatch variant thumbnails.
[General] + Fixed a bug with studio.(im/ex)portall cheat codes that caused the first swatch thumbnail to be used with all swatches. + Updated the tag list.
[Tuning Editor] + Fixed a bug that caused upper-case search terms to return no results when searching for tuning references. + Improved filtering of tuning elements so that all sub-elements matched by the filter will be included in the results. + Customizing or duplicating tuning will include a renamed copy of the SimData. + Fixed a bug with exported sim data that would cause the wrong data type to be used in some cases.
[Warehouse] + Added names to GeometryStateEvent fields provided by sigma1202. + Updated the formats of save game resources for the latest patch.
[Windows] + Fixed a bug that caused "Disable Hardware Acceleration" to not work. + Fix crash when editing slot rotations in clip resources. + Tuning editor enums are now searchable and allow manual input. + Fixed a few areas that did not have themes applied correctly (Hash generator, new tuning popup, etc.) + Fixed a glitch with object-preview that caused textures to not show in the list and added the shader name below the texture.
3.2.0.3 [Blender] + All 3.3.* versions should be accepted by Studio now. + Fixed issue that caused Studio to not export due to logs from other Blender addons. + Added a more helpful error message when an incompatible version of Blender is used with Studio.
[Buy/Build] + Improved the warning text on the Object Tooltip Tags. + Added an option to pick styles.
[Windows] + Increased the button font size to 12. + Fixed a bug with editing bounding boxes, matrices, and points in the Warehouse. + Fixed a bug that caused the Studio tab to reset when switching between it and the Warehouse. + Changed color picker to new themeable one (UI is a little different, but right-click eyedropper is the same). + Fixed a few minor UI issues.
3.2.0.2 [Windows] + Added theme options (with dark mode). + Added a "Home" button at the top instead of a "Cancel" to get back to the home screen. + S4S now requires the .NET framework 6.0. + S4S is now a 64-bit application.
[Blender] + Added support for version 3.3.0.
[Buy/Build] + Added a tuning tab to easily add/remove/customize object tuning. + Added object tooltip tags (in-game catalog info about things like motive gain from objects) to the Studio tab. + Added Platforms as an option in the build menu.
[CAS] + Added a tuning tab to easily add/remove/customize CAS buff tuning. + Added beard growth tags to the Studio tab. + Fixed shadow image .PNG import glitches. + studio.exportall includes mask images. + Make Blank on specular images uses the diffuse texture to generate the mask image.
[Content Management] + Added a batch fix to automatically add beard growth tags to custom content.
[Tuning] + Added a tuning editor tab with a UI generated from the official tuning description files. To access it, drop the Tuning Descriptions from EA in your "Documents/Sims 4 Studio/Tuning Descriptions" folder. Sim Data resources will be automatically generated and updated as needed while you edit the tuning documents in the new UI.
На источнике вся подробная полезная информация!!! Note: This version uses a newer .NET framework than previous versions of Studio, allows the use of the latest Blender, and is now a 64-bit application. Please read the updated system requirements below and make sure you have everything required before trying to use it. СКАЧАТЬ: Microsoft .NET Desktop Framework 6.0 Blender 2.76 or 3.3.0 (only needed for meshing and animation)
Sims 4 Studio for Windows 3.2.0.9 (Star) - Open Beta
3.2.0.9 [Buy/Build] + Fixed a crash when exporting objects that have no rig + Added initial support for objects that use Color Terrain Blend diffuse textures (i.e. matteEP14_butte_02) + Fixed a bug that caused each swatch to show in the LODs list for objects
[Warehouse] + Fixed spacing between labels/editor in the Warehouse + Tuning ids are editable as decimal once again + Text boxes only add spaces on return when editing String Table entries. + Text boxes wrap when the content is longer than the grid allows instead of creating a scroll bar
[CAS] + Adult preview shows by default instead of child for Human and Horses on items that can be worn by all ages + Fixed some style tags that landed in the wrong place
3.2.0.8 [Buy/Build] + Fixed a bug that caused each swatch to show in the LODs list for objects [Warehouse] + Fixed spacing between labels/editor in the Warehouse + Tuning ids are editable as decimal once again + Text boxes only add spaces on return when editing String Table entries. + Text boxes wrap when the content is longer than the grid allows instead of creating a scroll bar [CAS] + Fixed an error when importing Horse meshes.
[Warehouse] + Fixed an error when editing some lists.
3.2.0.7 [General] + Added a thumbnail underlay option to the tools menu. + Fixed a bug that prevented resources from being deleted from a merged package. + Updated the tag list for all patches through the Horse Ranch EP patch. + Updated Tray/Save game resources + Moved a few cheat codes to the tools menu
[Game Packs] + Added support for Greenhouse Haven, Basement Treasures, Grunge Revival, and Book Nook Kits + Added support for Horse Ranch Expansion Pack
[Build/Buy] + Added options to filter the clone list by Buy Mode categories. + Added Style/Tooltip Tags/Mesh/Rig/Slot editing to build items when applicable. + Added support for Fences. + Fixed some issues with studio.exportall/studio.importall cheat codes handling of multi-model objects. + Model viewer no longer drops the alpha channel in the preview when an alpha map is not found. + Importing meshes should normalize the weights to prevent under/overweight problems on non-rigid objects.
[CAS] + Added options to filter the clone list by number of mesh groups + Exporting a mesh with a missing texture works now instead of just causing an error. + Items with DST textures (infant carriers) now supported. + Fixed a bug that caused hair growth level changes in the Studio tab to assign the wrong category to the tags. + Added Style tags to Studio tab. + Added an option to copy custom thumbnails to the opposite gender if there is only a thumbnail for one gender. + Fixed a bug that caused LRLE images to remain in the package after the associated swatch has been removed. + Added an option to the Tools>Modding menu to remove unreferenced textures from a CAS package. + Added Native American archetype and style tags to Studio tab.
[Content Management] + Deleting a package in My CC sends the package to the Recycle Bin/Trash in Windows/Mac. + Added a warning when running the hair color slider batch fix since it can significantly increase file size. + Added a batch edit menu to folders in My CC + Added a batch edit option to set the CAS Display Index of all packages in a folder.
[Warehouse] + Updated the World Data, Lot Description, and Region Description resources. + Added basic support for the Household Description resource. + Updated Sculpt Set List resource to v3. + World Unknown 3 resource updated to allow editing color timeline list. + Lots of changes to how the "Text" preview is generated.
[Blender] + Added support for Blender 3.6 + Fixed some warning messages in the log files. + Fixed an issue that caused Studio to not show known import problems (like bones that aren't on the original mesh) for Windows and added this functionality to the Mac version.
[UI] [General] + Fixed an issue that caused Studio to crash when trying to show a popup for a closed window (i.e. start a batch fix, close the window before it finishes). + Add a border to the texture list boxes on the Studio tab. + Selected swatches and other list items have better visibility in light/dark modes even when not focused. + S4S will remember the last active tab (studio/warehouse/tuning) when opening a package. + Title in task bar will show the package name when one is open (top title bar is still the same). + Fixed an issue with multi-selecting things in the clone list that caused Studio to freeze after multiple clones. [Warehouse] + Replace old Warehouse resource editor to address theming and performance issues. + Made local tunings scrollable again. + Icon/Type/Group/Instance/Filesize/Name columns remember their size. + Divider between the resource list and resource editor remembers its position. [Settings] + Fixed a UI issue with the number of recent projects on the Settings popup. [CAS] + Increased the size of the part type dropdown when creating a new CAS item to prevent it from auto-resizing while scrolling. + Fixed a UI glitch that caused the texture list to change sizes when "Make Blank" is available. + Fixed theming on CAS tag checkboxes. [Buy/Build] + Fixed a problem that caused the price of objects to not save until clicking out of the text box (and a few other text boxes that had the same issue).
Sims 4 Studio for Windows 3.2.1.1 (Star) - Open Beta
3.2.1.1 [General] + When using the "Create Empty Package" option and selecting a package that already exists, the old one goes to the recycle bin instead of being included in the new package.
[CAS] + Fixed an issue that caused swatches with swatch thumbnail images with the same instance id as the diffuse from being stretched all over the entire sim in the model viewer instead of the actual diffuse texture. + Added support for body freckles
[Tuning] + Fixed an issue with the Tuning Editor failing to load module tuning when it should and ignore it when it can't (custom modules without tdesc) + EnumItem elements from the tdesc should show (read-only) + Street tuning should use the correct type id now. + Fixed a bug that caused tuning comments to not work right when extracting one at a time.
[Buy/Build] + Fixed an error when removing roof swatches. + Mirrors should show a gray texture instead of the selected diffuse in the model viewer. + Fixed a bug that caused string table entries to be added with each keystroke when changing the name/description of a terrain paint in the Studio tab. + Added the missing "Build" category to the object clone list (with doors, windows, plants, rocks, etc.) + Object clones include dirt overlay image + Added support for trims (pool, fountain, roof, exterior, half wall, and deco). Note: Deco trims are debug mode items that only exist in certain packs. + All textures included in object clones show in the Studio tab.
[Warehouse] + Characters (e.g., &) will no longer show as unicode codes in the text preview. + Fixed several bugs that caused some lists to become un-editable (shader fields, clip slot assignments, and more). + Text boxes will once again adjust to show the full content instead of having to scroll in a tiny box. + Matrix, Vector, Quaternion fields should no longer give an error popup on each keystroke, but instead, a red tooltip after you are done editing if they are in an incorrect format. + Bold title at the top of the warehouse resource editor is selectable now.
[My Library] + My Library option uses the Sims 4 Documents path from settings (with Tray sub folder). + Fixed an error that occurred when exporting SimInfo for for horses
[Content Management] + Rename "Disallow CC shoes while wearing a towel" to "Disallow CC shoes for barefoot" and remove additional tag. + CAS allow/disallow batch fixes organized into submenu + Added batch fix to disallow/allow for all occults + Added batch fixes to allow/disallow for werewolves + Updated disallow for random to remove occult types (including human) to prevent sims aging up from using them despite being disallowed for random. + Updated allow for random to add occult tags back (based on whether they are configured to show in CAS for that occult type).
[Tools] + Added "Browse Game Content" option to the tools menu (formerly "object-preview" and "cas-preview" cheat codes on Windows), and added a new "Build" option to the new menu for Build Mode items.
[UI] + Checkboxes use the theme's foreground instead of accent color (black check on white box in all light themes, white check in black box on all dark themes). + Fixed theme color on some un-themed borders. + Fixed theme issues on the Add Resource popup in the warehouse. + Enter key should work again when confirming deletion of resources in the Warehouse. + Fixed a UI glitch with the game file cruiser
3.2.1.0 [General] + Fixed spacing on the title bar
[Warehouse] + Fixed an issue with TagNumberValue using hex instead of decimal + Fixed alignment so text boxes/editors all line up again + Fixed issue that caused a large part of the Clip resource to not be viewable/editable + Dropdowns should be searchable (limited by the start of the word) + Text preview should show non-latin alphabets in things like string tables
[Cheat Codes] + Fixed a problem that caused object-preview to not work
Всем доброго! Можно ли с этой прогой изменить обычный скинтон на дефолтный (какие галочки нужно отметить)? Или нужна другая программа для этой цели? "Ищи в других достоинства, недостатки отыщутся сами".
[quote=Alexia;433051]Alexia[/quote] Смотря что вы имеете ввиду. Вы можете нарисовать деталь кожи с помощью студии - будь то родинка или скинтон. Дефолтный наверное проще вытащить ручками из игры или же скачать на стороннем ресурсе.
Я скачала,последний на сегодня, sims 4 studio,НО профиксила практически все из категории кас и обьекты,но абсолютно ни одного дополнения в игре нету.Ни одного!При том,что при фиксе выскакивало окошко,что все прошло. У меня версия 1.61 от хатаба. Пробовала скачиывать и более старую версию студии,но не помогает ничего Дождевые капли — это слёзы ангелов, которые они льют с небес, чтобы смыть с нас наши грехи
Сообщение отредактировал yanazan - Пятница, 16.08.2024, 17:59